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Lego Loco
Lego Loco









Lego Loco

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Lego Loco

Anybody that's a completionist may become a bit obsessive over the idea of ensuring there are no boundaries for travelling Lego men. The connection of infrastructure between the towns is oddly satisfying. You do need to construct a functioning train system to invite immigrants from other areas in the Lego Universe and make sure their mail is delivered.

Lego Loco

The game's goals are really self-developed being presented with such simple mechanics - you build what you want your town to look and feel like. There's not much involved to get you started except a Lego station master demanding in his finest gibberish, that you build a train station at once. The 'toybox' at the beginning of the game contains clickable tiles to place buildings, roads and tracks to create a functioning Lego world. Like many simulators of the modern-day, Lego Loco doesn't really have a means to an end. What makes this game tick to find that kind of engagement? Home is where the train is The game did find some success though, backed by the notion it sparked the development of a whole series of train simulators in the future. Yet the game appeases such a small niche of Lego users with a focus on transport and not Lego's broader user base. Lego Loco is of particular interest - it was released with an established brand behind it.











Lego Loco